![]() ![]() While technically, any class is viable, IMO, the Rogue is better a million times better than Ranger. Meanwhile, I heard that Rogue is terrible in combat and my own idea of this class is to have them go dual wield (which fits my current party where Fighter stands forward, Cleric use bow and cast spells from the back along with Wizard, which leave one slot dedicated to another meele combat). I heard that Ranger, with proper background, can replace the Rogue in lockpicking but at the same time, some people point out that nobody will be as good in said task. You have to restart the camouflage every time you rest or move to another location.引用自 Sabi The Worst Player Ever:I heard a lot of bad things about Rogue class since I started game yesterday and Im really not fair in enough to avoid making new party. Once camoufalged, you gain +10 DEX ( Stealth) while you are standing against a wall. Hide in Plain Sight: You can spend 1 minute creating camouflage for yourself.+4 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC. ![]() Additional Spell Slot and choose one Spell.Extra Attack: You can attack one more time, per combat turn, when you use the attack or shove actions.+3 Proficiency Bonus: Affects all attacks, saving throws, skill & tool checks, and spell DC.Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat.Ranger Archetypes: Select a Ranger Archetype that will guide you in your travels.Primeval Awareness: Detects the presence of certain creature types in the location.Ranger Spellcasting: Can cast spells from the Ranger Spells list.Fighting Style: Choose a Fighting Style as a specialty.Natural Explorer: You are adept at living and traveling in a certain type of terrain.Favored Enemy: Gain an advantage on ability checks towards a creature type, and additional damage against it equal to your knowledge level.Ranger Skills: choose 3 of Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Survival, Stealth.Tool Proficiencies: Smith's Tools (craft arrows and bolts).Ranger Weapon Proficiencies: Simple Weapons, Martial Weapons.Ranger Armor Proficiencies: Light Armor, Medium Armor, Shield.Strength, Dexterity Saving Throw Proficiencies.Excellent trackers and archers, they also have some spellcasting ability. ![]() Wanderer's of Solasta's wilderness, rangers are trained survivalists, fierce in battle, and stealthy hunters. They also have access to spells that channel the power of nature. Wanderers of Solasta’s wilderness, rangers sleep more comfortably in the wilds than in a town inn, lulled by to the sounds of nature rather than the chatter of people. Trained hunters and trackers, they are skilled in outdoor survival, fierce in battle, and stealthy when stalking a foe. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize. A character's class is their profession and grants specific features as listed. Ranger is a Class in Solasta: Crown of the Magister. You are adept at living and traveling in a certain type of terrain. Gain an advantage on ability checks towards a creature type, and additional damage against it equal to your knowledge level. Simple Weapons, Martial Weapons Tool ProficienciesĪcrobatics, Animal Handling, History, Insight, Intimidation, Perception, Survival Favored Enemy Light Armor, Medium Armor, Shield Ranger Weapon Proficiencies Strength, Dexterity Ranger Armor Proficiencies ![]()
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